Grade 9 - Image-Development and Design Strategies (Creating/Communicating)
This sub-organizer contains the following sections:
Prescribed Learning Outcomes
Suggested Instructional Strategies
Suggested Assessment Strategies
Recommended Learning Resources
PRESCRIBED LEARNING OUTCOMES
It is expected that students will create 2-D and 3-D images that demonstrate an understanding of a wide variety of sources, techniques, and strategies of image development and Design.
It is expected that students will:
- develop and make images:
- using a combination of image-development techniques
- using a variety of styles and movements
- (or a series of images) that represent a subject or theme
- that solve complex Design problems, considering form and function
- that deliberately engage more than one of the senses
- draft and refine ideas related to fields other than visual arts, using various image-development strategies and sources
To view the prescribed learning outcomes for Image-Development and Design Strategies (Creating/Communicating) in other grades click on an icon below.
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SUGGESTED INSTRUCTIONAL STRATEGIES
- Students choose an even, reflective surface (e.g., distorted mirror, kettle, water) and create a self-portrait based on the reflection.
- Students dress as the artist of their choice and do all that day's artwork in the style of their chosen artist.
- Students render an object in several different ways, each of which highlights a particular attribute of the object (e.g., for a vase, its shape in silhouette, rounded 3-D shape, colour, pattern, or texture).
- Students select or create myths that explain a natural event or phenomenon. They develop storyboards (sets of rough, thumbnail sketches) for the storylines. As a follow-up, students could:
- render a scene from their myths as a finished work, using a 3-D medium of their choice
- create and progressively modify a figure(s) to develop a simple animation with multimedia effects (e.g., music, sound effects); this could be done using video technology or computer animation
- Set a design problem (e.g., to create an unobtrusive security system for a locker or entryway). Have students work in groups to solve the problem, using a limited selection of materials or found objects. Students keep journals describing their successes and difficulties in realizing their solutions.
- Create a marketing scheme or an ad campaign to sell the design solution.
SUGGESTED ASSESSMENT STRATEGIES
Students' works become more sophisticated as they expand their image-development repertoire. They reveal their growing skills in their finished artwork and in records of their thinking, such as journals and annotated sketchbooks.
- Have students develop a series of images to address a particular social issue. Ask them to explain the issues and how the images and techniques communicate particular ideas and feelings. Note how effectively students are able to:
- state the purpose of their work and the ideas they are intended to communicate
- take risks to explore unconventional images or techniques
- make choices that further their intentions
- execute the choices they make
- Assign the storyboard project, informing students of what is expected. Criteria might include:
- representation of the hero from a number of points of view (e.g., different expressions, dress, in action, static poses, close-ups, long views, front, back)
- successful reflection of a given style (e.g., comic book style, Aboriginal source of the myth)
- use of a variety of image sources, including both observation and imagination
Over the course of the assignment, meet with students regularly, discussing their work and co-operatively making notes with reference to the criteria.
- Review students' journals or annotated sketchbooks for evidence of growing understanding of how artists use techniques, technology, and design strategies to communicate ideas. Provide feedback through a conference or notes to each student.
RECOMMENDED LEARNING RESOURCES
Print Material
- Art Images and Ideas
- Arttalk (Second Edition)
- Claywork - Form and Idea in Ceramic Design (Third Edition)
- Down Town
- Exploring Art
- How to Plan Your Drawings
- An Introduction to Acrylics
- Photographing the World Around You
- The Step-by-Step Guide to Photography
- Video In Focus: A Guide to Viewing and Producing Video
- The Visual Experience
A World of Images
- The Young Artists Series
Video
- Cel Mates
- Electric Dreams (Computer Imaging)
- Henry Moore: The Sculptor
- The Iconoclast
- Learning to Paint with Carolyn Berry
- Life's Imprint: Lithographs by Jack Shadbolt
- Masks From Many Cultures
- Mona Lisa Descending a Staircase
- One Step At A Time
- Paint by Numbers
- Pencil Drawing with Gail Price
- Riding the Movies
- Robert Bateman: Artist
- Shaman Never Die
- The Unbroken Line
Multimedia
- Themes and Foundations of Art
Table of Contents
Province of British Columbia
Ministry of Education
Standards Department
© 1995 Copyright
Maintained by: Fine Arts Coordinator - Visual Arts
Revised: March 13, 1996
Ministry of Education Home Page