Grade 8 - Materials, Technologies, and Processes (Perceiving/Responding)
This sub-organizer contains the following sections:
Prescribed Learning Outcomes
Suggested Instructional Strategies
Suggested Assessment Strategies
Recommended Learning Resources
PRESCRIBED LEARNING OUTCOMES
It is expected that students will use their senses to perceive the world and respond to images in a variety of media with an understanding of how the materials and processes used contribute to the effect of the image.
The processes are: ceramics, drawing and painting, graphics, sculpture, and textiles.
It is expected that students will:
- apply vocabulary for materials, processes, and technologies used in 2-D and 3-D image development
- identify contributions of processes and technologies to the meaning of an image and evaluate the appropriatness of their use.
- evaluate the effectiveness of the use of particular materials and processes
- identify tools and equipment used to create images
- demonstrate an awareness of safety and environmental considerations related to materials, technologies, and processes
- demonstrate respect for their work and the work of others
To view the prescribed learning outcomes for Materials, Technologies, and Processes (Perceiving/Responding) in other grades click on an icon below.
|
SUGGESTED INSTRUCTIONAL STRATEGIES
- Present a variety of artworks that share a common image, theme, or motif (e.g., horse and rider) created by artists using different materials, processes, and technologies (e.g., Da Vincidrawings, LautrecPastels, Marinibronze sculptures, Gathie Falktextiles). Have students compare the works and explain how each artist's choice of medium affects its particular look and feel.
- Have students create displays of computer-generated artwork and label where various computer effects are used. They create keys to instruct other students on where to find and how to use the computer "tools" used to create those effects.
- After students have worked with a variety of different materials, processes, and technologies within a discipline area (e.g., drawing, printmaking, video), give them an opportunity to sort through a file of artwork and identify the use of as many different materials, processes, and technologies as they can.
- Familiarize students with safety and environmental considerations related to any processes or techniques employed in class, through direct instruction immediately prior to use. (e.g., "When using plaster of Paris, do not get it in your eyesit is mildly caustic"; "Do not flush used mix down the drainit will harden and plug the drain.")
- When students use copying technologies, or processes such as photocopying and videotaping, use the opportunity to discuss the consequences of copying other people's original work without permission.
SUGGESTED ASSESSMENT STRATEGIES
Students increase their understanding of image development as they experiment with and use various materials, technologies, and processes to achieve particular effects. You can find out about the level of sophistication by asking specific questions and listening to students as they talk about their art.
- Have students work in pairs to compile collections of images related to the same theme but done in different media. For each sample, create a short commentary on the effectiveness of the use of the medium to achieve the artist's purpose. Work with the students to develop outlines of requirements for the commentaries. Students display the examples and commentaries and discuss their collections with small groups of their peers.
- Observe students working with a variety of computer effects. Conference briefly with individual students or small groups of students, posing questions such as:
- What effects are essential for basic image making?
- What effects seem to be difficult for most students to use? Why?
Encourage students to display examples that illustrate various points in the discussion.
- Ask students to describe possible ways to avoid safety violations. Test students on major safety issues. Display examples of key concerns.
- Observe students as they work with various technologies, noticing any unsafe behaviour and giving feedback. Note individual students' responsiveness to such feedback.
- Ask students to design a new way to deal with a safety problem. Note:
- effectiveness of the solution
- evidence in the design of awareness of the nature of the safety issue involved
RECOMMENDED LEARNING RESOURCES
Print Material
- Arttalk (Second Edition)
- Claywork - Form and Idea in Ceramic Design (Third Edition)
- Down Town
- Experimenting with Art: 25 Easy-to-Teach Lessons in Design and Color
- Exploring Art
- Eyewitness Film Kit
- An Introduction to Acrylics
- An Introduction to Drawing
- An Introduction to Pastels
- A Painter's Palette: A Collection of Painting Activities for Intermediate
Grades
- Photographing the World Around You
- Stencil It!
- Video In Focus: A Guide to Viewing and Producing Video A World of Images
- The Young Artists Series
Video
- Cel Mates
- Electric Dreams (Computer Imaging)
- Learning to Paint with Carolyn Berry
- Maskmaking with Paper with Peggy Flores
- Masks From Many Cultures
- A Model of Perfection
- One Step At A Time
- Paint by Numbers
- Painting With Fire
- Pencil Drawing with Gail Price
- Riding the Movies
Multimedia
- Themes and Foundations of Art
Table of Contents
Province of British Columbia
Ministry of Education
Standards Department
© 1995 Copyright
Maintained by: Fine Arts Coordinator - Visual Arts
Revised: March 13, 1996
Ministry of Education Home Page