Grade 8 - Image-Development and Design Strategies (Creating/Communicating)
This sub-organizer contains the following sections:
Prescribed Learning Outcomes
Suggested Instructional Strategies
Suggested Assessment Strategies
Recommended Learning Resources
PRESCRIBED LEARNING OUTCOMES
It is expected that students will create 2-D and 3-D images that demonstrate an understanding of a wide variety of sources, techniques, and strategies of image development and Design.
It is expected that students will:
- develop and make images:
- using a variety of Design strategies and sources of imagery, individually and in combination
- incorporating some elements from a variety of styles
- that solve complex Design problems, considering form and function (2-D and 3-D)
- for specific purposes such as social commentary, self-analysis, entertainment
- that engage more than one of the senses
- draft and refine ideas relating to fields other than visual arts, using various image-development strategies and sources
To view the prescribed learning outcomes for Image-Development and Design Strategies (Creating/Communicating) in other grades click on an icon below.
|
SUGGESTED INSTRUCTIONAL STRATEGIES
- Provide students with a variety of sources for image development. Examples could include:
- a descriptive narrative
- arrangements of common objects for a still life
- an imagined or remembered travelling experience; a family celebration
- the imagined taste of banana, smell of burnt toast, feel of sandpaper
- Students keep sketchbooks in which they draw objects alternately from direct observation, memory, and imagination.
- Demonstrate how to scan pencil drawings or photos and manipulate them (e.g., distort and exaggerate facial features in a portrait), using a software program. Students could then use the same procedures to create their own computer images.
- Give students pictures from various schools of painting (e.g., pointillism, cubism, abstract, realism) and have them render a given object in each of the styles.
- Ask students to Design and build "functional" objects for unusual consumers (e.g., running shoes for an elephant, eyeglasses for an ant). Students could produce visual materials to "sell" the products to consumers.
- Have students work in groups to create a collage or video to develop a social theme (e.g., illustrate and comment on sexism in advertising).
- Develop a series of sketches of a given subject (e.g., a building, a figure, a landscape). Students create finished works representing the same subject in a way that appeals to other senses (e.g., a Clay model of a drawn building, incorporating traffic sounds).
- Students pretend that they are, for example, rocket scientists. Use image-development strategies to develop an idea for space travel.
SUGGESTED ASSESSMENT STRATEGIES
Students demonstrate their understanding of relationships between art and culture as they use the styles of various artists and movements. Their discussions about how images are manipulated for specific purposes in their own work and the work of others give insights into the ways they solve Design problems.
- Have students develop an image or series of images. Students should:
- clearly state the purpose of their work
- articulate the connection between the techniques and strategies they used and their purpose
- explain how their image(s) is (are) Designed to engage the viewer
- In assessing and responding to their work, consider:
- the number of alternatives explored
- the numbers of generations of sketches created
- the extent of a clear relationship (progression) from one generation of sketches to the next
- Ask students to research and Design kites that fly, considering form and function. Co-operatively set criteria and Design a form for peer assessment. Considerations might include:
- Is there evidence of image development using the shape of the kite in any surface Design?
- Does the kite look like it should fly?
- Does the colour of the kite stand out against the sky?
- Have Design details been incorporated (e.g., use of coloured or other special string, special Design of the reel for the string ball?
- How well is the kite constructed?
- How well does the kite fly?
RECOMMENDED LEARNING RESOURCES
Print Material
- Art Images and Ideas
- Arttalk (Second Edition)
- Claywork - Form and Idea in Ceramic Design (Third Edition)
- Down Town
- Experimenting with Art: 25 Easy-to-Teach Lessons in Design and Color
- Exploring Art
- Eyewitness Film Kit
- How to Plan Your Drawings
- An Introduction to Acrylics
- An Introduction to Drawing
- An Introduction to Pastels
- Photographing the World Around You
- Portraits
- Understanding Art
- Video In Focus: A Guide to Viewing and Producing Video
- The Visual Experience
A World of Images
- The Young Artists Series
Video
- Cel Mates
- Electric Dreams (Computer Imaging)
- Learning to Paint with Carolyn Berry
- Maskmaking with Paper with Peggy Flores
- Masks From Many Cultures
- One Step At A Time
- Paint by Numbers
- Pencil Drawing with Gail Price
- Riding the Movies
Multimedia
- Themes and Foundations of Art
Table of Contents
Province of British Columbia
Ministry of Education
Standards Department
© 1995 Copyright
Maintained by: Fine Arts Coordinator - Visual Arts
Revised: March 13, 1996
Ministry of Education Home Page