identify the materials, media arts technologies, and processes used in creating images and given media artworks
evaluate the effect of the selection of materials, media arts technologies, and processes on the meaning and purpose of images
describe the evolution of specific media technologies used to make images, and predict future developments
consistently use appropriate vocabulary when discussing media artworks and associated materials, technologies, and processes
Creating/Communicating
It is expected that students will:
use a variety of materials, media arts technologies, and processes proficiently to create images
manipulate a combination of materials, media arts technologies, and processes to support intent of media artworks
use and maintain materials, equipment, and work space in a safe and environmentally sensitive manner
apply appropriate procedures associated with a specific position in a production team to create media artworks
To view the prescribed learning outcomes for Media Arts 12 - Materials, Technologies, and Processes in Grade 11 click on the icon below.
Suggested Instructional Strategies
Have teams of students assume production roles (sound, light and projection, set and props, action) to create an animated piece. In their planning, ask them to identify the tasks they are responsible for and the processes and materials they will use to complete their objectives. As students work, encourage them to use their materials and work space safely and in an environmentally sensitive manner. Upon completion of the projects, have them evaluate their success in their roles.
Suggest that students use trade magazines or the Internet to research media arts technologies and processes. Have them record terms for new technologies and processes in their journals.
Ask students to find examples of how mass media use various processes studied in class. Discuss with them how these processes are used to influence intended audiences.
Invite the class to research the history of typesetting. Prompt them with questions such as: How was print changed by the introduction of the printing press? By the introduction of computers? What social changes did these inventions trigger? Can you foresee any future changes in print media production?
Show a variety of animationsequences (e.g., freeze-frame, claymation, computer animation). Discuss with students each method, comparing styles and techniques. Have students work in groups to select a technique and produce a short animated Video.
Challenge students to create media artworks using conventional technologies in unconventional ways (e.g., overhead projector for a light show).
Suggested Assessment Strategies
Set up production teams (sound, light and projection, set and props, action) and have students use specific visual elements and principles of art and design to create promotional presentations. Ask students questions such as:
What specific things did you do to contribute to the final presentation?
In what ways did you assist other members of your team?
Give an example of a problem you had. How did the team members work together to solve it?
Display examples of key safety concerns and discuss ways to avoid safety violations. Observe students as they work with technologies and materials, noting any unsafe behaviour and giving feedback.
Develop a rating scale or checklist that the teacher and students can use to document evidence of competency with new processes. A checklist might include questions such as:
Is the piece well crafted?
Has the artist used the equipment correctly?
Have environmental considerations been respected?
Has the artist considered the safety and needs of others in the classroom?
As students learn various processes, have them consider ways to use each new process in conjunction with a known process in order to create personally meaningful images. Their final portfolios should include works that:
combine processes and materials
use materials, media arts technologies, and processes in ways that contribute to or extend ideas or concepts being communicated in the works