Media Arts 12 - Image-Development and Design Strategies
The sub-organizer contains the following sections:
Prescribed Learning Outcomes
Suggested Instructional Strategies
Suggested Assessment Strategies
Recommended Learning Resources
Prescribed Learning Outcomes
Perceiving/Responding
It is expected that students will:
- evaluate the effect of images developed using two or more media arts technologies
- analyse the use of media arts technology to solve a specific visual design problem
- evaluate ethical, moral, and legal implications of using media arts technology to reproduce and distribute images
Creating/Communicating
It is expected that students will:
- create media arts images using a variety of design strategies and image sources, and justify selection
- identify and solve design problems using one or more media arts technologies
- adjust meaning by manipulating a single image through a variety of technologies and processes
- develop images that simultaneously challenge more than one sense
To view the prescribed learning outcomes for Media Arts 12 - Image-Development and Design Strategies in Grade 11 click on the icon below.
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Suggested Instructional Strategies
- Show students examples of animation, then have them discuss design strategies used to create 2-D still-frame images used in animation. Ask them to predict the effect of altering rhythm, sound, and time in animation, try out their ideas, and evaluate the results.
- As a class, discuss a current issue such as violence, pornography, sexism, or racism. Have pairs of students research the effect technology has in reproducing and distributing mass media images related to the issue. Ask them to debate the moral, ethical, or legal implications.
- Invite students to use unusual materials to re-create images found in popular advertising. Challenge them to use one or more media arts technologies to design images that produce the same message. Have them justify the design strategies they select.
- Have students work in teams on an Image-and-Sound Scavenger Hunt. Encourage teams to use the found material in media arts presentations. Have the class critique each team's presentation in terms of impact, meaning, and purpose.
- Show students examples of media arts pieces that merge two sets of information. Have them define and solve a media arts problem that requires that they merge sets of information to create a unified piece.
- Have groups of students Video tape improvisations. Ask groups to discuss how they could shoot another scene based on the original. Have them select design strategies, then plan and Video tape the revised scene. Ask them to compare the improvised and planned works, then discuss the purpose, importance, and limitations of planning, sequencing, and storyboarding.
Suggested Assessment Strategies
- After students have completed personal works of art, prompt them to reflect on and record what they have accomplished by posing questions such as:
- What techniques and image-development strategies did you use?
- What design strategies did you incorporate?
- Why did you decide on this particular technique?
- Would you use this technique again? Explain.
- Provide opportunities for students to view several advertisements, record and discuss the techniques and strategies they recognize, then develop more thorough analyses of one or two examples, independently or with partners. As students discuss and analyse the ads, look for evidence that they can:
- identify and name the techniques used and relate them to image-development strategies
- use appropriate vocabulary to describe the visual elements and principles of art and design
- express and support their personal preferences
- suggest alternatives and explain how these would alter the effectiveness of the work
- When students shoot Videos of an improvised scene and a planned scene, have them compare and discuss the results. Note the extent to which students:
- consider the necessary steps in planning
- understand how planning affects image development
- identify the impact of the drafting and redrafting process
- acknowledge the importance of logical order and timing in developing a theme
- recognize the function and importance of the storyboard in creating maps of their thinking
- recognize the function and importance of improvisation as an image-development technique
Recommended Learning Resources
Print Materials
- Design Principles and Problems, Second Edition
- Design Synectics
- The Desktop Color Book
- For the Love of Simple Linework
- Living With Art, Fourth Edition
- The Photographic Eye
- Photography, Fifth Edition
- Video in Focus
Video
- Artropolis 93: Process and Transformation
- Computer Careers for Artists
- Electric Dreams (Computer Imaging)
- Gasping for Air
- Media and Advertising, Module A
- The New Digital Imaging
- Starting from Scratch
- Virtual Reality
CD-ROM
- Artropolis 93 Interactive
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© Copyright 1997. All Rights Reserved. Standards Department.
Maintained by: Fine Arts Coordinator - Visual Arts
Revised: January 25, 1999
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