Media Arts 11 and 12 focusses on developing the knowledge, skills, and attitudes students need to respond to media artworks and create art using media arts technology. In this course, media arts technology may include still photography, film and Video, computer technologies, and electronic and digital recording. In Media Arts 11 and 12, students use available technologies to create and manipulate personally meaningful images and applied designs in order to elicit specific audience responses. In developing their media artworks, students apply visual elements and principles of design using light, sound, and time, as well as traditional art-making processes.
Media Arts 11 and 12 students examine the impact of 20th-century technology on the creation of visual artworks. Students also investigate and critically examine the social, cultural, and historical contexts of media arts in order to gain an understanding of the role and influence of media artworks in society.
In Media Arts 11 and 12, students have opportunities to:
- develop skills required to use various media arts technologies as tools for visual expression
- design, create, and present images and sound that reflect their own individuality and creativity
- examine past and present influences of media arts technology on the arts and society and use that knowledge to anticipate future developments
- develop visual literacy in order to make informed critical decisions in response to their own and others' media artworks
- explore career options related to media arts, and develop skills useful in pursuing those options
The Media Arts 11 and 12 Curriculum
The prescribed learning outcomes for Media Arts 11 and 12 are grouped according to the same four curriculum organizers used in all Kindergarten to Grade 12 Visual Arts IRPs. The following curriculum organizer descriptions define the course content specific to Media Arts 11 and 12.
Image-Development and Design Strategies
Images are central to the visual arts. The term image in grade 11 and 12 visual arts courses encompasses the broadest range of forms that visual information can take. In Media Arts 11 and 12, image development and design incorporate sound, movement, time, and light. Students develop the knowledge, skills, and attitudes required to select and use a variety of available media arts technologies and to design strategies to develop, enhance, and extend images.
Context
Visual arts reflect and influence personal, social, cultural, and historical contexts. Media Arts 11 and 12 students extend their understanding of how technology is used to influence meaning and purpose in media artworks. By examining how media arts influence and are influenced by context, students enhance their visual literacy. As they develop visual literacy, students gain the understanding needed to respond to images created with media arts technology and to create meaningful media artworks.
Visual Elements and Principles of Art and Design
At the grade 11 and 12 level, visual arts students become increasingly confident analysing the visual elements and principles of art and design. They also refine their technical proficiency in applying these elements and principles in their own artworks. In Media Arts 11 and 12, students use a variety of available media arts technologies to develop, enhance, and extend images and create meaningful media artworks.
Materials, Technologies, and Processes
At the grade 11 and 12 level, visual arts students become increasingly familiar with how choice of materials, media arts technologies, and processes affect visual images. In Media Arts 11 and 12, students become competent in their use and selection of a variety of materials, technologies, and processes to create meaningful media artworks.
Fine Arts Graduation Requirements
Media Arts 11 and Media Arts 12 are two of the provincially approved four-credit courses that satisfy the two-credit fine arts requirement for graduation. Schools are encouraged to provide opportunities for students to take more than one visual arts course at a given grade level. Each course must address all the learning outcomes for its designated grade.
Classroom Considerations
Work in media arts requires appropriate facilities and specialized equipment and materials.
Facilities
Although some components of the curriculum can take place in regular classrooms (e.g., learning about the historical and cultural contexts of performing arts), the creative components of the curriculum have some specific requirements. When choosing or designing a facility for media arts, consider the following:
- Is the environment sufficiently clean, dry, and dust free for the operation of computers, cameras, and editing equipment?
- Is there sufficient light control (some areas with no windows, if possible) to permit filming or Video taping and editing?
- Is there adequate studio space to shoot film or Video productions?
- Does the total instructional space provide enough flexibility to function in a variety of ways?
- Is the classroom space equipped with sufficient power on separate circuits to allow for simultaneous operations of activities (e.g., computers, monitors, cameras, film or Video editors, lights for film or Video shoots)?
- Are viewing, editing, and shooting facilities adequately soundproofed?
- Is there access to community cable (e.g., Cable 10)?
- Is there Internet capability in the classroom?
- Does the classroom facility offer secured storage for equipment and materials? (Note that several smaller, lockable cubbies are often much more useful than one large room for storage and security.)
Equipment and Tools
Teachers who want to provide students experiences with a variety of materials and processes, but who are unable to purchase all necessary equipment, may be able to use specialized equipment from other departments in the school or district (e.g., music, drama, technology education, or business education departments). Local colleges, television and radio broadcasters or studios, and businesses are other possible sources. This equipment includes:
- recording equipment (e.g, cameras and batteries, VCR, lighting kits, tripods, filters)
- editing systems (e.g., mixer, titler, edit controller)
- computer systems with imaging, multimedia, and animation capabilities (e.g. CD-ROM, Video, Internet access, scanner, colour printer, digital camera)
- audio equipment (e.g., cassette recorders, CD players, amplifier, audio mixer, headphones, microphones)
- general equipment common to several areas (e.g., cables, extension cords, power bars, reflectors, photocopiers, 16 mm projector and reels, soldering guns, tool kits, backdrops or cycloramas, light tables)
Materials and Supplies
In addition to regular visual arts supplies, the following items are often required for work in media arts:
- Video tapes
- gels, and diffusion and reflector materials for lights
- computer disks
- audio cassette tapes
- storyboard materials
- light bulbs
- duct tape and electrical tape
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© Copyright 1997. All Rights Reserved. Standards Department.
Maintained by: Fine Arts Coordinator - Visual Arts
Revised: January 25, 1999
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