| abstract |
Describes an image that reduces a subject or idea to essential visual elements, such as lines, shapes, and colours. |
| aesthetics |
Sensitivity and emotional involvement with regard to qualities of attractiveness and cohesiveness. |
| animation |
The technique of sequencing slightly altered images over time to give a sense of movement. |
| appropriation |
To make use of another personıs or groupıs image or style without permission. |
| aural |
Relating to or perceived by the ear. |
| balance |
A principle of art and design concerned with the arrangement of one or more elements in a work of art so that they appear to have symmetrical or asymmetrical equilibrium in design or proportion. |
| claymation |
An animation technique using pliable clay figures whose positions are manipulated incrementally before each exposure. |
| collage |
An image or sound created by combining a variety of found fragments into a composition. |
| contrast |
A principle of art and design concerned with juxtaposing one or more elements in opposition, so as to show their differences. In film, video, and computers, contrast refers to the brightness range (from highlights to darkest shadows) of a scene or image. |
| depth |
Real or simulated 3-D distance. Simulated depth may be created by perspective through overlapping, converging, size, tone values, detail and focus, or sound. |
| design |
An organized arrangement of one or more visual elements, principles, or materials for a purpose. |
| digital |
Information encoded as a series of binary digits. Computers process all information digitally, including sound and images.
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| distortion |
An image-development strategy used to deform an image through exaggeration. |
| elaboration |
An image-development strategy used to embellish or create detail in an image. |
| emphasis |
A principle of art and design concerned with making one or more elements dominate. |
| exaggeration |
An image-development strategy used to over-emphasize a portion or aspect of an image. |
| flip book |
A series of related images put into sequence and manually flipped to simulate movement. |
| font |
In type, a complete selection of letters and characters of one size and face, including numbers and punctuation marks. |
| form |
An element of art and design that pertains to an actual or implied 3-D shape of an object or image. In a broader sense, form refers to the total physical characteristics of an object, event, or situation. |
| format |
The design, plan, or arrangement of something, such as a book or video program. |
| fragmentation |
An image-development strategy used to detach, isolate, or break up an image. |
| harmony |
A principle of art and design concerned with the blending of one or more elements in a work of art to create a pleasing effect, balance, symmetry, and a composed appearance. |
| illustration |
An image designed to accompany text or present an idea.
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| juxtaposition |
An image-development strategy used to place like or contrasting images side by side. |
| layout |
The arrangement of a page, advertisement, or brochure, showing position of type, illustrations, and other elements. |
| line |
An element of art and design that pertains to the narrow mark or path of a moving point on a surface. |
| loop |
A length of film or video spliced head to tail in a continuous circle. It is used when a shot or sequence must be repeated regularly without pause for rewinding. |
| magnification |
An image-development strategy used to increase the apparent size of an image. |
| metamorphosis |
An image-development strategy used to change an image from one form to another. |
| minification |
An image-development strategy used to decrease the apparent size of an image. |
| montage |
A sequence of shots rapidly edited or mixed together to evoke a particular concept. |
| movement |
A principle of art and design concerned with creating a distinctive structure that shows a feeling of action or a series of actions and guides a viewerıs eye through a work of art. |
| multiplication (serialization) |
An image-development strategy using repetition to create an image or series of images. |
| narrative |
A work that tells a story. |
| pattern |
A principle of art and design concerned with repetition of one or more elements or motifs in a work of art. |
| phenokistoscope |
Probably the oldest device to actually produce motion pictures, developed in 1832 by Joseph Plateau. |
| point of view |
An image-development strategy referring to the physical, emotional, or philosophical position of the viewer relative to an image. |
| principles of art and design |
The arrangement of the elements of art through specific strategies that may include pattern, repetition, unity, harmony, and contrasted balance. |
| proportion |
The size relationship between the parts of an image and the whole. |
| realism |
A style or tradition in which artists strive to achieve a lifelike representation in their work. |
| real time |
A one-to-one relationship between display time and real-life time. |
| repetition |
A principle of art and design concerned with one or more of the elements in a work of art being repeated. |
| reversal |
An image-development strategy used to turn inside out, invert, transpose, or convert to the opposite an effect in all or a portion of an image. |
| rhythm |
A principle of art and design concerned with the employment of repeated movement in regular or irregular succession of one or more elements to make a work seem active or to suggest repetition. |
| rotation |
An image-development strategy used to revolve, move, or rearrange an image or parts of an image. |
| scale |
The dimensions of an artwork; to enlarge or reduce artwork without changing proportions. |
| script |
The audio and video plan or directions for a work, word-for-word or shot-by-shot. |
| sequence/sequencing |
A series of images that may be ordered by location, action, time, or story. |
| serialization |
A series of related shots or takes that is intended to be viewed as a whole. |
| shape |
An element of art and design that pertains to an area, set off by one or more of the other elements of art and design. |
| simplification |
An image-development strategy whereby an image is made less complex by the elimination of details. |
| site specific |
A work created to be shown or presented at a specific location. |
| sketch |
In this course, an image-development strategy; a preliminary drawing or sequence. |
| soundscape |
A mix of ambient sounds, sound effects, voice, or music to create an aural environment. It may or may not accompany pictures. |
| space |
An element of art and design that pertains to the real or illusory 3-D expanse in which an image or components of an image exist or appear to exist. |
| still image |
Having no motion; being at rest. May also be called a static image. |
| storyboard |
A visual planning device, sketching out a sequence of frames for a comic strip, film, video, or multimedia presentation. |
| stereotype |
A conventional and over simplified opinion or image. |
| still-frame |
The capture and playback of a single video frame to stop or freeze action. |
| symbol |
A sign or object that stands for or suggests another object or idea because of relationship, association, convention, or accidental resemblance. |
| synchronized |
When image and sound run in unison.
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| texture |
An element of art and design that pertains to the way something feels by representation of the tactile character of surfaces. |
| time-based |
Describes a work of art in which time is an element.
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| tone |
An element of art and design that pertains to the effect of lightness and darkness in relation to one or more parts of a work of art. |
| transformation |
A strategy for developing a new image through a sequence of images. |
| transpose |
To convert an image from one medium to another. |
| unity |
An element of art and design concerned with the arrangement of one or more of the elements used to create coherence and a feeling of wholeness. |
| value |
An element of art and design that pertains to the degree of lightness and darkness, attributed to colour and related to one or more parts in a work of art. |
| viewpoint |
In perspective, the point of the artistıs eye at which sight lines begin in relation to the picture plane. The point at which the artist views the scene in creating the picture. |
| visual |
In commercial art, a layout of the proposed artwork. |
| visual elements of art and design |
The marks that make up an image through the employment of line, shape, colour, tone, and texture. Sometimes shortened to elements of art and design for ease of reference. |
| zoetrope |
An early tool that converted a sequence of still pictures to a moving sequence. |