Visual Arts 11/12 IRP

Sample 2: Media Arts 11

Topic: Designing and Marketing a Product



Prescribed Learning Outcomes:

Image-Development and Design Strategies

It is expected that students will: Context

It is expected that students will: Visual Elements and Principles of Art and Design

It is expected that students will: Materials, Technologies, and Processes

It is expected that students will:

Overview

Students designed products with a specific purpose (e.g., running shoes for a herd of elephants) and developed marketing campaigns using a variety of materials, technologies, and processes. For each product, they defined the specifics of the product, composed a slogan, and designed a billboard and packaging to create the intended images and effects. They presented the products and the marketing campaigns to the class. Evaluation was based on their presentations.



Planning for Assessment and Evaluation



Defining the Criteria

Image-Development and Design Strategies

To what extent do students: Context

To what extent do students: Visual Elements and Principles of Art and Design

To what extent do students: Materials, Technologies, and Processes

To what extent do students:

Assessing and Evaluating Student Performance

Students used a performance scale to provide feedback to one another on the initial drafts. The teacher used the scale to assess and evaluate students' final presentations.

Designing and Marketing a Product

Criteria

Beginning

Developing

Competent

Image-Development and Design Strategies Shows limited understanding of intended audience. Little match between needs of the consumer and design of the product. Accepts initial design. Shows little interest in the problem or no desire to solve it, or may attempt to solve it too quickly. Connection between the design of the product and the needs of the intended audience is evident, although not always maintained throughout the presentation. Student tries to solve the design problems but may have difficulty defining or clarifying them. Some indication of creative and original ideas. Strong connection between the design of the product and the needs of the intended audience. Student actively and thoughtfully approaches the design problems. Shows original ideas and evidence of risk taking, and pushes the boundaries to create an imaginative piece of work.

Context Audience is not involved in the presentation. Presentation does not capture interest and, at times, bores audience. Few revisions initiated from prototype, or revisions do not improve audience response. Audience is engaged and interested throughout most of the presentation. Student has incorporated revisions from initial audience response of drafts to make improvements. Audience is actively engaged, interested, involved, and enthusiastic about the product and the presentation. Student has carefully monitored and observed audience response to initial drafts, incorporating revisions to create a greater effect.

Visual Elements and Principles of Art and Design Message is unclear. Elements and principles show no apparent connection and do not work together. Little or no emotional impact. Use of the elements and principles creates clear message. Elements and principles work together, but not always consistently. Selected elements and principles create interest and have an effect on the viewer. Use of the elements and principles create clear, powerful message. Elements and principles work together effectively throughout the presentation, creating unity. Selected elements and principles are eye-catching and create an emotional effect.

Materials, Technologies, and Processes Uses materials, technologies, and processes at a basic level. Selected technologies or processes are not well matched to their intended use. Little evidence of skilful or innovative use of materials, technologies, or processes. Use of materials, technologies, and processes is sometimes creative, but not consistently. Shows some ability to select technologies and processes that match intended purpose. Evidence of skilfully using technologies and processes, occasionally being innovative. Use of materials, technologies, and processes is imaginative and innovative, showing evidence that student has experimented with a variety of processes to create new and unique images. Selected technologies and processes are well matched to intent and are manipulated skilfully to enhance the development of their ideas.

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Maintained by: Fine Arts Coordinator - Visual Arts

Revised: January 25, 1999

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