Technology Education IRP

Instructional Strategies


The instructional strategies suggested in this IRP include techniques, ideas, and methods that illustrate a variety of approaches to the prescribed curriculum for a diverse population of students. Teachers determine the best instruction methods for their students, the best way to group students for particular studies, and the best way to present material to make it relevant and interesting.

Context Statements

Each set of instructional strategies in this IRP starts with a context statement, followed by several examples of instructional activities. The context statement links the prescribed learning outcomes with instruction. It states why these learning outcomes are important for the student's development and suggests some ways to integrate the learning outcomes into various subject areas.

Strategies

The suggested instructional strategies may be undertaken by individual students, partners, or small groups. Technology education emphasizes the skills needed in a continually changing workplace. Emphasis is given to the following:

Problem-Solving Models

Models that describe problem-solving processes should be developed with students so they understand the recurring nature of solving real-world problems (as part of a problem is solved, new problems arise and some steps in the processes recur). The following diagrams present a variety of approaches to describe problem-solving in technology education. They are intended to provide teachers with ideas. They are not intended as prescribed models.

A Simple Linear Model

Some models suggest that problem solving is a set of clearly defined and prescribed steps. This is rarely the case.

Identify
Problems
Research Generate
Ideas
Revise Make
Product
Evaluate

Designing, Troubleshooting and Social Impact Models

Some specialized problems are approached in unique ways

Troubleshooting
Troubleshooting is a method of solving problems used to isolate and diagnose a malfunction.
  • Identify purpose of system (inputs and outputs)
  • Identify purpose of subsystems (inputs and outputs)
  • Test subsystems
  • Identify cause and implement solution
  • Test solution
Social Impact
This a method of solving problems used to appraise the social, environmental, and ethical implications of technological decisions.
  • Identify consequences and effects
  • Develop a value system through critical thinking
  • Judge benefits and disadvantages of technological applications
  • Make ethical decisions


Some models suggest a continuous flow of activity, from problem identification to the development of a refined product.

Interactive models illustrate the complexity of a process, where at any time you might move to any point in the process in order to figure something out.


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Province of British Columbia
Ministry of Education
MOE Curriculum Branch

© 1996 Copyright

Maintained by: Technology Education Coordinator

Revised: February 27, 1996

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