Technology Education IRP

Appendix F - Glossary


aerodynamic
Designed to move through air with minimal resistance.
aesthetics
A quality dealing with the appearance of an object.
applications software
Software designed to accomplish a specific task, such as desktop publishing or word processing.
ASCII
American Standard Code for Information Interchange;allows computer equipment from different manufacturers to exchange data.
automation
Techniques of self-regulation and self-control for systems that reduce the amount of human supervision required for a machine or process.
backup
An extra copy of a program or information stored on a disk or tape.
baud rate
The speed at which data is transmitted over a communications line; used to transmit data between devices, such as computer-to-computer or computer-to-terminal.
boot
To start a computer or system; to load an operating system into a computer and begin operation.
brainstorming
A stage used in the design and problem-solving process to generate a number and variety of ideas in a noncritical atmosphere.
CAM
Computer-aided manufacturing; the operation of a machine controlled by a host computer.
CD-ROM
Compact Disk Read Only Memory; a device that uses a rigid disk to store information in a form that can be read by a computer.
CO2 powered
Propelling a device with a cylinder of compressed carbon dioxide.
combining
A production process used to join or add materials together in a permanent or temporary fashion (e.g., glue, nails, screws, welding, soldering).
communication process
Conveying a message or idea to someone; in technol ogy education the focus is on the use of visual and electronic media.
computer program
A set of instructions in a language understood by a computer; used to direct the operations of a computer.
CAD or CADD
Computer-Aided Design (and Drafting): a precision-drawing software program that speeds up the design process by making it easier to create and modify draft designs.
conservation
Using energy efficiently; finding alternatives to existing energy forms; improving energy conversion methods (e.g., reducing friction, engine tune-ups).
control
Methods used to regulate a system or device.
control device
Any device that senses, switches, or regulates an operation (e.g., switch, valve, brake).
control system
A system that senses, switches, or regulates an operation.
conversion
A technological process that changes energy from one form to another (e.g., energy is converted into heat during combustion in an engine; rotary motion is converted into reciprocal motion using a crank).
database
A collection of data that is structured and organized into a chosen format; a computer database makes it easy to create, retrieve, and resort data stored electronically.
design brief
A concise problem statement developed by a student or teacher that identifies what the student will do and what the successful solution will achieve.
design portfolio
A record of the development of a project from inception to completion.
design principles
Qualities of balance, layout, measurement, colour, scale, and projection.
design process
A planning and decision-making process that produces a solution.
electricity
A form of energy that flows along a path and can produce heat, light, magnetism, motion, or a chemical change.
electromechanical
A machine process or device that is controlled electrically.
electronics
The branch of physics that deals with the production, activity, and effects of electrons in motion; the branch of engineering that deals with the design and manufacture of devices that control the flow of electrons, such as the microprocessors used in computers; working with small electronic components (e.g., computers, stereos).
energy
The capacity for doing work; types include mechanical (e.g., motion), chemical, electric, thermal, nuclear, and radiant (e.g., light and sound); may be classified as non-renewable (e.g., fossil fuels), or renewable (e.g., biomass, human and animal muscle, wind, solar, geothermal, water).
engineering principles
The method of operation used to plan, build, and manage engines, machines, roads, and structures.
ergonomics
The field of matching technological products to human dimensions, needs, and characteristics.
finishing
A production process by which the appearance or internal structure of a product or material is changed to improve its durability, strength, usefulness, or aesthetics.
flow chart
A pictorial representation of a sequence of events.
forming
A production process by which the shape of a material is changed without adding or removing anything (e.g., reshaping plastic, bending wire).
graphics
Diagrams, pictures, and electronic images and their use to convey a message.
hydraulics
Using fluids to transmit and regulate the forces in a machine or device.
information processing
The conversion of data into information by sorting in useful ways.
information/communication systems
The use of a device or method to collect, process, store, or deliver information using electronic, graphic, photographic, or mechanical means.
input
Data, materials, resources, or instructions entered into (most often) a computer system.
Internet
A global information network linking thousands of smaller computer networks.
kinetic energy
The energy of a mass in motion (e.g., pendulum swinging, spring unwinding).
learning log
A record of activities completed during an assignment.
machine
An assembly of parts used to change the amount, speed, or direction of a force for a useful purpose.
manufactured materials
Materials that do not exist in nature (e.g., steel, fabric).
media
Various forms of communication (e.g., video, paper, film, computer imagery).
modem
A computer device that transmits and receives infor- mation over a telephone line.
monitor
The part of the feedback loop that has to do with observing the output of a system.
multimedia
The combination of text, sound, and video used to present information.
network
A connected system of software and hardware that transmits data.
operating system (OS)
Software that allows a computer to function by controlling all its application programs (e.g., DOS, OS2, Macintosh OS, UNIX).
output
The actual results of a system, desired or undesired, expected or unexpected.
parameters
Restrictions affecting the design of a product or system (e.g., size, cost, materials).
pneumatics
Using air or gas pressure to operate mechanical devices.
potential energy
The ability to do work using stored energy (e.g., compressed spring, charged capacitor, gasoline).
production
The process of converting and combining resources to construct, manufacture, or grow something.
program
A sequence of movements, steps, or instructions that a system follows to accomplish a task.
prototype
A model used to test and evaluate a design before final production.
RAM
Random Access Memory; the main working memory of a computer.
ROM
Read Only Memory; a type of computer memory in which information can be accessed, but not stored.
regulating
Varying the flow, amount, and direction of all forms of energy (e.g., human, fluid, mechanical, electrical, heat) in systems.
resources
Components necessary to design, build, and maintain technology (e.g., people, information, materials, tools and machines, energy, capital, time).
robotics
Programmable, multifunctional devices that perform physical tasks.
Rube Goldberg device
A complex device that does a simple task.
safety equipment
Devices used to protect workers (e.g., goggles, gloves, guards, ventilation).
scale
The relative size of a plan, drawing, or model.
sensing
Detecting, interpreting, and monitoring energy with electric, electronic, fluid, and mechanical devices.
sensor
A subsystem used to obtain information or data (e.g., light, temperature, number, movement).
separating
A production process in which a shape is changed by removing something (e.g., etching a printed circuit board, cutting wood).
sequential pictorials plans
A series of images representing steps used to complete a task.
simple machines
Basic devices or mechanical powers on which other machines are based (e.g., lever, wedge, pulley, wheel and axle, inclined plane, screw).
store and retrieve
Compiling information in some form of memory and recovering the data as required (e.g., storing sound and images on video tape and playing it back).
storyboard
A series of images that describe sequenced events in a visual production (e.g., video, film, animation, play); used in the the planning process of these productions.
switching
Any method (e.g., mechanical, electronic) used to turn the flow of energy on and off in a system (e.g., light switch, keyboard).
synthetic materials
Materials created through chemical synthesis (e.g., plastics, fiberglass).
system
A regularly interacting or interdependent group of items forming a unified whole.
systems and control
The application of devices and processes to manage, sort, control, and organize.
technical drawings
Drawings that contain the detailed information required to produce an object or system (e.g., measurement, scale, material, finishing information).
WHMIS
Workplace Hazardous Materials Information Systems; product safety information issued by the BC Workers' Compensation Board.


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Maintained by: Technology Education Coordinator

Revised: February 27, 1996

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