
In this Integrated Resource Package, instructional strategies have been included for each curriculum organizer and grade. These strategies are suggestions only, designed to provide guidance for generalist and specialist teachers planning instruction to meet the prescribed learning outcomes. The strategies may be either teacher directed or student directed, or both.
There is not necessarily a one-to-one relationship between learning outcomes and instructional strategies, nor is this organization intended to prescribe a linear means of course delivery. It is expected that teachers will adapt, modify, combine, and organize instructional strategies to meet the needs of students and to respond to local requirements.
The suggested instructional strategies may be undertaken by individual students, partners, or small groups. Drafting and Design 11 and 12 emphasizes skills needed in a changing society. As a result, emphasis is given to the following strategies:
Problem-Solving Models
To develop decision-making and problem-solving skills, students need to be challenged to identify problems and develop solutions. The problems students identify or are assigned in technology education involve improving existing products and systems, as well as designing and developing new ones.
Models that describe problem-solving processes should be developed with students so they understand the recurring nature of solving real-world problems (as part of a problem is solved, new problems arise and some steps in the processes recur). The following diagrams, "Design Process Models", are just two examples that describe problem solving in drafting and design. The design process model is intended to provide teachers with a way to plan technology education activites.
The following approaches may be used to cover the fundamentals:
a) exercises that deal specifically
with a particular topic
b) projects focusing on combinations of fundamentals as applied in working drawings
c) holistic projects covering a range of fundamentals from design conception
to project completion.
A mix of strategies will allow students to gain an understanding of the whole drawing and design process, while allowing the topics to be covered within time limitations. The scope of potential projects could be adjusted according to grade level, experience and ability of the student. This IRP suggests that fundamentals can be covered using the following design areas: mechanical, structural/architectural; engineering; interior; landscape; fabric and clothing; furniture and cabinetry.
The teaching of design is most appropriately done through holistic project work that includes the entire process from concept development to production. Students work with basic design principles governing form and function. Function is the level to which the design satisfies the requirements of use or purpose. Form is concerned with the physical requirements of materials, manufacture and skills and the visual effects or intentions of the design. The arrangement of design principles must be brought together. Students are also introduced to design elements of line, harmony, variety, unity, emphasis, balance, contrast, proportion, and rhythm. The accompanying charts, "Design Principles" and "Design Elements" provide generally accepted definitions for the design principles and elements.

Design Principles
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Design
principles are the general systems for the organization of design elements.
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| balance |
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| contrast |
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| emphasis |
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| harmony |
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| perspective |
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| proportion |
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| rhythm |
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| unity |
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| variety |
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| pattern |
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| movement |
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Design Elements
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Design
elements are identifiable features of an object arranged, by intention,
into an ordered whole. These arrangements are so ordered by using one
or more of the design principles.
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| line |
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| shape |
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| shade |
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| colour |
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| texture |
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| form |
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| space |
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| value |
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| tone |
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©
Copyright 2001. All Rights Reserved. Curriculum Branch.
Maintained by: Technology Education Coordinator
Last Modified: January 2002