Technology Education 11 and 12 Icon

Suggested Instructional Strategies


In this Integrated Resource Package, instructional strategies have been included for each curriculum organizer and grade. These strategies are suggestions only, designed to provide guidance for generalist and specialist teachers planning instruction to meet the prescribed learning outcomes. The strategies may be either teacher directed or student directed, or both.

There is not necessarily a one-to-one relationship between learning outcomes and instructional strategies, nor is this organization intended to prescribe a linear means of course delivery. It is expected that teachers will adapt, modify, combine, and organize instructional strategies to meet the needs of students and to respond to local requirements.

The suggested instructional strategies may be undertaken by individual students, partners, or small groups. Drafting and Design 11 and 12 emphasizes skills needed in a changing society. As a result, emphasis is given to the following strategies:

Problem-Solving Models

To develop decision-making and problem-solving skills, students need to be challenged to identify problems and develop solutions. The problems students identify or are assigned in technology education involve improving existing products and systems, as well as designing and developing new ones.

Models that describe problem-solving processes should be developed with students so they understand the recurring nature of solving real-world problems (as part of a problem is solved, new problems arise and some steps in the processes recur). The following diagrams, "Design Process Models", are just two examples that describe problem solving in drafting and design. The design process model is intended to provide teachers with a way to plan technology education activites.

The following approaches may be used to cover the fundamentals:

a) exercises that deal specifically with a particular topic
b) projects focusing on combinations of fundamentals as applied in working drawings
c) holistic projects covering a range of fundamentals from design conception to project completion.

A mix of strategies will allow students to gain an understanding of the whole drawing and design process, while allowing the topics to be covered within time limitations. The scope of potential projects could be adjusted according to grade level, experience and ability of the student. This IRP suggests that fundamentals can be covered using the following design areas: mechanical, structural/architectural; engineering; interior; landscape; fabric and clothing; furniture and cabinetry.

The teaching of design is most appropriately done through holistic project work that includes the entire process from concept development to production. Students work with basic design principles governing form and function. Function is the level to which the design satisfies the requirements of use or purpose. Form is concerned with the physical requirements of materials, manufacture and skills and the visual effects or intentions of the design. The arrangement of design principles must be brought together. Students are also introduced to design elements of line, harmony, variety, unity, emphasis, balance, contrast, proportion, and rhythm. The accompanying charts, "Design Principles" and "Design Elements" provide generally accepted definitions for the design principles and elements.

 

 

Design Principles

Design principles are the general systems for the organization of design elements.
balance

A state of equilibrium achieved by symmetry or asymmetry. Balanced arrangements can be achieved through weight, colour, texture and position. Balance can by symmetrical or asymmetrical.

contrast

The quality of opposition to line and form. The purpose of contrast is to make different elements stand out, accentuating their mutual difference.

emphasis

Giving more importance to some parts and less to other parts. Dominance or subordination are devices used by the designer to sequence the order of what is emphasized.

harmony

Combination or adaptation of parts, elements, or related things so as to form an ordered whole. Closely related to the principle of unity.

perspective

A pictorial drawing made by the intersection of the picture plane with lines of sight convergence from points on the object to the point of sight that is located at a definite distance from the picture plane.

proportion

The relationship of each part to the whole and the whole to each part. Relationship of length to width, light to dark, and smooth to rough.

rhythm

The ordered or regular recurrence of an element or elements. Rhythms can be created by repetition, movement or graduation of shape or colour and can include repetition, alternating, progressing and flowing.

unity

Conveys a theme of either harmony or variety. The various aspects of design elements and principles are brought together to create an ordered whole.

variety

Unifies an object by integrating size, shape, colour, and texture.

pattern

A discernable coherent system based on the intended interrelationship of component parts. A form or model proposed for imitation. A natural or chance configuration.

movement

Change of place or position or posture.

 

Design Elements

Design elements are identifiable features of an object arranged, by intention, into an ordered whole. These arrangements are so ordered by using one or more of the design principles.
line

A mark (as by a pencil) that forms part of the formal design of an image. A visual and geometric element that is generated by a moving point and that has extension only along the path of the point. Line can be vertical, horizontal, diagonal, simple curved, complex or reversed curved, straight, bent, twisted, smooth, or irregular.

shape

Shape refers to spatial form or contour. Shape can consist of a flat, curved plane, or compound curved surface.

shade

Shade refers to creating the effect of shade in drawing through the use of a colour slightly different from the one under consideration and can be gradient or uniform.

colour

The aspect of objects that may be described in terms of hue, lightness, and saturation.

texture

The visual or tactile surface characteristics and appearance of something. Texture can be described as from fine to rough, consistent or varying.

form

The shape and structure of something as distinguished from its material. The essential nature of a thing as distinguished from its matter.

space

A limited extent in one, two, or three dimensions.

value

The relation of one part of an image to another with respect to lightness and darkness.

tone

The effect in producing an image of light and shade together with colour. Colour, quality, or value.



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Maintained by: Technology Education Coordinator

Last Modified: January 2002

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