Grade
12 - Design Process
This organizer contains the
following sections:
Prescribed Learning Outcomes
Suggested Instructional Strategies
Suggested Assessment Strategies
Recommended Learning Resources
PRESCRIBED
LEARNING OUTCOMES
It is
expected that students will:
- apply and describe the
relationship among design elements and principles
- apply research methods
and techniques to solve design problems
- use appropriate tools
and materials to develop and present design ideas
- synthesize knowledge
and concepts from other disciplines and the community in the process of designing
- describe the relationships
between design and society, culture, and the environment, with reference to
specific examples
- use appropriate representation
and drafting techniques to detail solutions, proposals, and plans, using a
variety of techniques
SUGGESTED
INSTRUCTIONAL STRATEGIES
- Give students an incomplete
house model, and challenge them to design a roof to go on the structure, applying
the principles and elements of design, as appropriate. Have students sketch
solutions looking at the outside elevations and the plan view, determine their
favourite solution, and model it. Critique solutions with the class.
- Have students do an objective
analysis of vehicle styling relating to social context. Students decide on
a specific historical era of manufacture and conduct research into the associated
styling conventions of the day. To develop a framework of reference, students
should investigate related cultural contexts such as fashion, political climate,
and economic conditions. Students should focus on a specific component within
the styling package (e.g., wheels, tail lights, grilles, bumpers, dashboards,
consoles, steering wheels). Ask students to prepare a presentation on the
component design, and give examples of how it relates to its cultural context
(e.g., tail fins and a rocket). Have them use a variety of media (e.g., pencil,
physical modelling, photography, or computer application) as appropriate means
of communicating graphic requirements. Students could repeat the activity
with a contemporary or futuristic focus. The presentations on past, present,
and future could be brought together as one exhibit.
- Adapt the previous activity
for use with another product (e.g., communication device, recreation and audio
visual equipment).
SUGGESTED
ASSESSMENT STRATEGIES
- When students critique
their peers' roof designs for an incomplete house model, consider the extent
to which they:
- identify use of design elements and principles
- relate their critiques to the application of design elements and principles
- identify both pros and cons of particular design solutions.
- Work with students to
develop a rating scale for self- and peer assessment of design solutions.
Criteria could include the extent to which students:
- meet the requirements of the design brief
- use the elements and principles of design to create satisfying, functional
designs
- use selected elements and principles of design to create appealing effects
- integrate elements and principles of design so they work together effectively,
creating unity
- choose appropriate materials, technologies, and processes for design development
- show evidence of manipulating a variety of materials, technologies, and
processes.
- As students work individually
or in groups to develop design solutions, determine the extent to which they
use a structured problem-solving process. Ask questions such as:
- How did you define the problem suggested by the design brief?
- How did you go about designing and developing your solution?
- What were the major issues that you had to face in designing your solution?
- How will you determine if your solution is effective?
- As teams of students
work with design briefs, have them develop design portfolios. Review these
for evidence of students' abilities to:
- clearly identify the design problem
- generate a variety of ideas
- use instrument drafting and CADD skills and graphic design software to develop
their chosen solution
- communicate their design solutions logically.
RECOMMENDED
LEARNING RESOURCES
Print
Materials
- Architecture: Drafting
and Design
- Architecture is Elementary
- Architecture: Residential
Drawing and Design
- British Columbia Building
Code
- Canadian Wood-Frame House
Construction
- Design Drawing
- Digital Character Animation
2, Vol. 1
- Freehand Sketching for
Engineering Design
- Getting Started with
3D
- National Housing Code
of Canada
- Robin Williams Design
Workshop
Software
- 3ds max 4.0
- 3D Studio Viz
- Adobe Photoshop 6.0
- Adobe Premiere 6.0
- Artolantis
- AutoCAD 2000i
- AutoCAD LT 2000i
- Autodesk Inventor 4
- Chief Architect V7.0
- Ezedia MX
- RenderWorks
- Rhinoceros NURBS Modeling
Software
- SolidBuilder Q1 2001
- Solid Edge
- VectorWorks
CD-ROM
- Architectural Graphic
Standards (also available in print)
- CADDEX AutoCAD R2000
Resource Library
©
Copyright 2001. All Rights Reserved. Curriculum Branch.
Maintained by: Technology Education Coordinator
Last Modified: January 2002
BC
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