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Technology Education Kindergarten to Grade 12 Objectives


The aim of the Technology Education curriculum is to help students develop technological literacy and lifelong learning patterns that they need to live and work effectively in a changing technological society. To achieve this, the curriculum provides a framework for students to learn how to design and construct solutions to real-world problems and opportunities to put into practice what they have learned.

The Technology Education curriculum is guided by the following curriculum intentions. Technology Education provides students with opportunities to:

The Technology Education Kindergarten to Grade 12 chart provides an overview of the Technology Education curriculum.

 

Technology Education K to 12
  Grades K to 3
Students begin to appreciate that technology is everywhere. They become aware of the role of technology in their lives by exploring familiar devices. Through problem-solving activities, they develop group interaction and communication skills, and self-confidence in handling simple processes and products. Student activities are based on classroom themes and their own experiences and personal interests.
In grades K to 3, students:
  • construct devices that are useful and relevant to them
  • explore materials, tools, and processes, independently and in groups
  • realize that there are several solutions to a single problem
  • learn the importance of using tools and materials safely
  Grades 4 to 7
Students consider the personal, community, and global consequences of the use of technology now and in the future, and develop a concern for its responsible application. They investigate the historical development of technology and begin to appreciate its impact on society and individuals. By investigating a product from its inception to its completion, students learn to research, create, and communicate solutions to design problems.
In grades 4 to 7, students:
  • gain experience using a variety of communication tools (e.g., modem, CD-ROM, video, overhead projector)
  • identify problems involving design and investigate possible solutions
  • use an expanding variety of tools, materials, and production processes
  • use objective tests and feedback to refine and modify designs
  • become increasingly responsible for managing their time and resources, and for planning and organizing their activities within a specific task
  • begin to recognize that a system is made up of parts and devices that interact to achieve a purpose
 Grades 8 to 10
Students work in specialized environments to develop technological solutions to problems that they identify or that are identified for them. They continue to learn about the technical requirements of various careers. They consider the personal, local, and global consequences, and the cultural, ethical, and aesthetic implications of technology. They investigate the future applications of technology to improve the human condition.
In grades 8 to 10, students:
  • set goals, develop plans, and assess their own abilities to design products (individually and in groups)
  • use graphic designs and oral and written language to convey technical ideas
  • learn about the safe use of specialized tools and machinery
  • consider how they will use technology in daily life and in the workplace
  • study the characteristics and uses of materials and information while solving problems involving designs that occur in daily life and in the workplace
  • learn to create and manage systems that energize and control products
  Grades 11 and 12
Students work in a sophisticated technological learning environment designed to promote their skills, knowledge, and abilities to solve complex and varied problems. Students take advantage of opportunities to prepare for postsecondary training opportunities.
In grades 11 and 12, students:
  • develop skills appropriate to the workplace
  • produce products and systems that meet community standards
  • work in co-operative groups to develop solutions to real-life problems
  • develop detailed understanding of materials, processes, systems, and information gathering
  • select appropriate technologies to solve problems
  • evaluate possible solutions using models, simulations, and prototypes


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©Copyright 1998.  All Rights Reserved. Curriculum Branch.
Maintained by: Technology Education Coordinator

Revised: January 28, 1999

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