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Describe motion in terms of a slide, a turn, or a flip
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Create patterns and designs that incorporate symmetry, translations, tessellations, and reflections
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Create and analyse patterns and designs using congruence, symmetry, translation, rotation, and reflection
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- recognize motion as a slide (translation), a turn (rotation), or a flip (reflection)
- recognize tessellations created with regular and irregular shapes in the environment
- locate planes of symmetry by cutting solids
- use coordinates to describe the position of objects in two dimensions
- plot whole number, ordered number pairs in the first quadrant with intervals of 1, 2, 5, and 10
- identify a point in the first quadrant using ordered pairs
- cover a surface using one or more tessellating shapes
- create and identify tessellations using regular polygons
- identify regular polygons that can tessellate a plane
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- create, analyse, and describe designs using translations (slides) and reflections (flips)
- draw designs using ordered pairs in the first quadrant of the coordinate grid, together with slide and flip images
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- create, analyse, and describe designs using rotation (turns), reflections (flips), and translations (slides)
- use informal concepts of congruence to describe images after rotations (turns), reflections (flips), and translations (slides)
- draw designs using ordered pairs in all four quadrants of the coordinate grid, together with slide and flip images
- connect reflections with lines and planes of symmetry
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